Current Project: Customizable Mauser
A work-in-progress upgradeable pistol for a survival horror FPS.
Modelled in Blender.
I wanted to challenge myself to really improve my hard surface modelling technique, as well as in-engine implementation of complex assets like modular weapons, so I decided to take on this gun as a project. Currently, I’ve only completed the mid poly model in Blender. I’m in the process of adding details to the high poly mesh in Zbrush, and will post more updates when that’s done. My plan is to take the finished weapon and integrate it into Metro: Exodus using the recently released Exodus SDK kit.