Shot Breakdown:
TW-01 Arashi and Environment (2021-2022):
Modelled, rigged, animated and textured by Matt Grainger using Blender and Substance 3D Painter.
VFX and cutscene powered by Unreal Engine 5. Sound Design by Mike Grainger.
FPS LMG Rig (2021):
Modelled, rigged, animated and textured by Matt Grainger using Blender and Substance 3D Painter.
The Monster of Shatter Keep (2020-2021):
Sculpted, Modelled, rigged, animated and textured by Matt Grainger using Blender and Substance 3D Painter.
Original monster design by Myles Hurst.
VFX by Jaena Neve Cabrera.
Game by Freethrow.
Powered by Unity.